![]() I'll release more details on these as development continues.Ī small update will come in the near future that will increase the monster pool for the game, specifically there are a lot of fan-favorite monsters from the first game that were left out of the second game. So I'm planning on Infernal having 2 major content updates, one of which will be a standalone campaign much like Episode: Alpha was for the first game. I'm not sure when it will be, but I've got the ball rolling. I've received many requests to have Happy Bones localized by you all, and I'm in early negotiations right now to have Infernal properly translated! Specifically the South and Central Americas. Somewhere in the near future I may put together a roadmap, but as it stands now here's what I've got planned:ģ5% of all Happy Bones players are in a country whose primary language is Spanish. I will say now, that my focus for Infernal this time around is a little more organized and targeted. I ended up releasing an entire DLC campaign in order to flesh out the background of a key character in Infernal. When Happy Bones launched last year, I only had two minor class updates planned. Thank you for everything, you guys continue to be the greatest players out there and I'll continue to provide content to both these games, and fix any bugs I may have missed along the way! So if you ever wondered how this game got developed so quickly, it's because it was fueled by the support that you all provided.and several torn ligaments. I didn't know how to use Smile Game Builder, let alone Unity, and I hadn't used Blender since I was in school, but with the time that I had recovering and the inspiration that you all provided I somehow figured it out and persevered! So I IMMEDIATELY started on Happy Bones Infernal. That really spoke to me, I couldn't move much but I still knew I had the ability to make something that you would all enjoy. That was probably my all time lowest point.īut.I had my laptop, and there was always at least one person playing Happy Bones at any given time. ![]() One that left me bedridden for two weeks, unable to walk normally for months, and with painful reminders to this day. To put it all in perspective I'm going to tell you a story here, just two months after Happy Bones released, I got into a pretty gnarly motorcycle accident. Truly, that got me through some hard times this past year. The day is here again, just about a year after the release of Happy Bones, the follow-up Happy Bones Infernal has now launched here on Steam!įirstly, I'd like to thank every last one of you who wishlisted, bought, gifted, commented, reviewed, offered words of encouragement, tested, or generally showed any amount of support for Happy Bones or Happy Bones Infernal! ![]()
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